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Raid BossDark Shaman Varangka Lv. 53

HUMANOID

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NPC Stats:
P. ATK:1 886
P. DEF:912
ACCURACY:104
CRITICAL:64
ATK. SPEED:253
M. ATK:952
M. DEF:988
EVASION:104
SPEED:190
CAST. SPEED:333
STR:60
INT:76
DEX:73
CON:57
MEN:80
WIT:70
NPC Facts:
ID:25 509
Reward EXP:2 368 104
Reward SP:300 304
HP / MP:
418 874/1 847
Behavior:Passive
Agro range:0
Can use SA:No
Speed (Walk / Run):
50/190
Name
Chance
Count
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Tunic of Zubei
No description for this item

3.53%

1

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Stockings of Zubei
No description for this item

5.64%

1

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Avadon Robe
Full body armor.

2.17%

1

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Tunic of Zubei Fabric
Main ingredient definitely required for a Dwarf to make Tunic of Zubei. Can also be sold at ordinary shops.

27.66%

Min: 9

Max: 27

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Stockings of Zubei Fabric
Main ingredient definitely required for a Dwarf to make Stockings of Zubei. Can also be sold at ordinary shops.

9.45%

Min: 40

Max: 120

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Avadon Robe Fabric
Main ingredient definitely required for a Dwarf to make Avadon Robe. Can also be sold at ordinary shops.

13.66%

Min: 14

Max: 42

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Heavy War Axe
Bestows either Anger, Health, or Rsk. Focus.

0.72%

1

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Sprite's Staff
Bestows either Regeneration, Mental Shield or Hold.

0.72%

1

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Spell Breaker
Bestows either Acumen, Magic Mental Shield or Magic Hold.

0.72%

1

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Ice Storm Hammer
Bestows either Focus, Anger, or Critical Bleed.

0.72%

1

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Heavy War Axe Head
Main ingredient definitely required for a Dwarf to make Heavy War Axe. Can also be sold at ordinary shops.

11.33%

Min: 6

Max: 18

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Sprite's Staff Head
Main ingredient definitely required for a Dwarf to make a Sprite's Staff. Can also be sold at ordinary shops.

33.43%

Min: 2

Max: 6

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Spell Breaker Head
A vital material used by Dwarves to make Spell Breakers. Available at any shop.

6.47%

Min: 11

Max: 31

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Ice Storm Hammer Head
A vital material used by Dwarves to make Ice Storm Hammers. Available at any shop.

24.45%

Min: 3

Max: 7

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Greater Dye of STR <Str+4 Con-4>
Greater Dye of STR <Str+4 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

21.24%

Min: 1

Max: 3

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Greater Dye of STR <Str+4 Dex-4>
Greater Dye of STR <Str+4 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

14.16%

Min: 2

Max: 4

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Greater Dye of CON <Con+4 Str-4>
Greater Dye of CON <Con+4 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

42.48%

1

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Scroll: Enchant Weapon (Grade B)
When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.

12.32%

1