Name | Chance | Count |
---|---|---|
Doom ShieldNo description for this item | 12.28% | 1 |
Blue Wolf HelmetNo description for this item | 8.6% | 1 |
Doom HelmetNo description for this item | 8.6% | 1 |
Doom Shield FragmentMain ingredient definitely required for a Dwarf to make Doom Shield. Can also be sold at ordinary shops. | 22.44% | Min: 40 Max: 120 |
Blue Wolf Helmet DesignMain ingredient definitely required for a Dwarf to make Blue Wolf Helmet. Can also be sold at ordinary shops. | 9.31% | Min: 81 Max: 243 |
Doom Helmet PatternMain ingredient definitely required for a Dwarf to make Doom Helmet. Can also be sold at ordinary shops. | 5.39% | Min: 140 Max: 420 |
Bow of PerilBestows either Guidance, Quick Recovery or Cheap Shot. | 3.56% | 1 |
Bow of Peril ShaftMain ingredient definitely required for a Dwarf to make a Bow of Peril. Can also be sold at ordinary shops. | 32.59% | Min: 12 Max: 36 |
Greater Dye of MEN <Men+4 Wit-4>Greater Dye of MEN <Men+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 26.76% | Min: 2 Max: 4 |
Greater Dye of WIT <Wit+4 Int-4>Greater Dye of WIT <Wit+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 20.07% | Min: 2 Max: 6 |
Greater Dye of WIT <Wit+4 Men-4>Greater Dye of WIT <Wit+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 16.06% | Min: 3 Max: 7 |
Scroll: Enchant Armor (Grade B)Increases P. Def. of a B-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. | 12.13% | Min: 6 Max: 18 |