Name | Chance | Count |
---|---|---|
Sealed Dark Crystal HelmetIts seal can be broken with the help of the Blacksmith of Mammon. | 4.01% | 1 |
Sealed Dark Crystal ShieldIts seal can be broken with the help of the Blacksmith of Mammon. | 5.73% | 1 |
Sealed Tallum HelmetIts seal can be broken with the help of the Blacksmith of Mammon. | 4.01% | 1 |
Sealed Dark Crystal Helmet DesignAn essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Helmet. It can be sold at a regular store. | 22.99% | Min: 9 Max: 27 |
Sealed Dark Crystal Shield FragmentAn essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Shield. It can be sold at a regular store. | 7.03% | Min: 40 Max: 120 |
Sealed Tallum Helm DesignAn essential ingredient needed by a Dwarf to make a sealed Tallum Helm. It can be sold at a regular store. | 14.78% | Min: 14 Max: 42 |
Blood TornadoBestows one of the following functions: Haste, Focus, or Anger. | 1.71% | 1 |
Blood Tornado EdgeAn essential ingredient needed by a Dwarf to make a Blood Tornado. It can be sold at a regular store. | 67.72% | Min: 3 Max: 9 |
Scroll: Enchant Weapon (Grade A)When enchanted, the P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4. The P. Atk of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will increase by 5. The P. Atk. of bow weapons will increase by 8. The M. Atk. of all weapons will increase by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 5.78% | 1 |
Scroll: Enchant Armor (Grade A)Increases the P. Def. of an A-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. | 43.39% | 1 |
Blessed Scroll: Enchant Weapon (Grade A)Increases the P.Atk of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. | 0.7% | 1 |