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Raid BossThe 3rd Underwater GuardianLv. 60

CONSTRUCT

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NPC Stats:
P. ATK:5 317
P. DEF:940
ACCURACY:111
CRITICAL:64
ATK. SPEED:253
M. ATK:6 018
M. DEF:1 198
EVASION:111
SPEED:150
CAST. SPEED:333
STR:60
INT:76
DEX:73
CON:57
MEN:80
WIT:70
NPC Facts:
ID:25 016
Reward EXP:4 154 684
Reward SP:587 467
HP / MP:
730 956/2 301
Behavior:Passive
Agro range:0
Can use SA:No
Speed (Walk / Run):
27/150
Name
Chance
Count
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Boots of Doom
No description for this item

9.68%

1

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Blue Wolf Boots
No description for this item

9.68%

1

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Doom Gloves
No description for this item

9.68%

1

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Blue Wolf Gloves
No description for this item

9.68%

1

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Doom Boots Part
Main ingredient definitely required for a Dwarf to make Doom Boots. Can also be sold at ordinary shops.

11.2%

Min: 60

Max: 180

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Blue Wolf Boots Design
Main ingredient definitely required for a Dwarf to make Blue Wolf Boots. Can also be sold at ordinary shops.

5.82%

Min: 116

Max: 346

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Doom Gloves Part
Main ingredient definitely required for a Dwarf to make Doom Gloves. Can also be sold at ordinary shops.

3.5%

Min: 192

Max: 576

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Blue Wolf Gloves Fabric
Main ingredient definitely required for a Dwarf to make Blue Wolf Gloves. Can also be sold at ordinary shops.

2.3%

Min: 293

Max: 877

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Bellion Cestus
Bestows either Critical Drain, Critical Poison or Rsk. Haste.

3.56%

1

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Bellion Cestus Edge
Main ingredient definitely required for a Dwarf to make Bellion Cestus. Can also be sold at ordinary shops.

32.7%

Min: 12

Max: 36

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Greater Dye of INT <Int+4 Men-4>
Greater Dye of INT <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

8.03%

Min: 5

Max: 15

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Greater Dye of INT <Int+4 Wit-4>
Greater Dye of INT <Int+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

26.76%

Min: 2

Max: 4

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Greater Dye of MEN <Men+4 Int-4>
Greater Dye of MEN <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

20.07%

Min: 2

Max: 6

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Scroll: Enchant Weapon (Grade B)
When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.

23.28%

1