Name | Chance | Count |
---|---|---|
Boots of DoomNo description for this item | 9.68% | 1 |
Blue Wolf BootsNo description for this item | 9.68% | 1 |
Doom GlovesNo description for this item | 9.68% | 1 |
Blue Wolf GlovesNo description for this item | 9.68% | 1 |
Doom Boots PartMain ingredient definitely required for a Dwarf to make Doom Boots. Can also be sold at ordinary shops. | 11.2% | Min: 60 Max: 180 |
Blue Wolf Boots DesignMain ingredient definitely required for a Dwarf to make Blue Wolf Boots. Can also be sold at ordinary shops. | 5.82% | Min: 116 Max: 346 |
Doom Gloves PartMain ingredient definitely required for a Dwarf to make Doom Gloves. Can also be sold at ordinary shops. | 3.5% | Min: 192 Max: 576 |
Blue Wolf Gloves FabricMain ingredient definitely required for a Dwarf to make Blue Wolf Gloves. Can also be sold at ordinary shops. | 2.3% | Min: 293 Max: 877 |
Bellion CestusBestows either Critical Drain, Critical Poison or Rsk. Haste. | 3.56% | 1 |
Bellion Cestus EdgeMain ingredient definitely required for a Dwarf to make Bellion Cestus. Can also be sold at ordinary shops. | 32.7% | Min: 12 Max: 36 |
Greater Dye of INT <Int+4 Men-4>Greater Dye of INT <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 8.03% | Min: 5 Max: 15 |
Greater Dye of INT <Int+4 Wit-4>Greater Dye of INT <Int+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 26.76% | Min: 2 Max: 4 |
Greater Dye of MEN <Men+4 Int-4>Greater Dye of MEN <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 20.07% | Min: 2 Max: 6 |
Scroll: Enchant Weapon (Grade B)When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 23.28% | 1 |