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Raid BossHarit Hero TamashLv. 55

HUMANOID

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NPC Stats:
P. ATK:3 998
P. DEF:966
ACCURACY:106
CRITICAL:16
ATK. SPEED:253
M. ATK:3 941
M. DEF:1 046
EVASION:106
SPEED:175
CAST. SPEED:333
STR:60
INT:76
DEX:73
CON:57
MEN:80
WIT:70
NPC Facts:
ID:25 241
Reward EXP:3 983 098
Reward SP:535 296
HP / MP:
624 464/1 975
Behavior:Passive
Agro range:0
Can use SA:No
Speed (Walk / Run):
40/175
Name
Chance
Count
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Zubei's Breastplate
No description for this item

3.64%

1

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Zubei's Gaiters
No description for this item

5.82%

1

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Avadon Breastplate
No description for this item

3.64%

1

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Avadon Gaiters
No description for this item

5.82%

1

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Zubei's Breastplate Part
Main ingredient definitely required for a Dwarf to make Zubei's Breastplate. Can also be sold at ordinary shops.

16.43%

Min: 16

Max: 48

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Zubei's Gaiter Material
Main ingredient definitely required for a Dwarf to make Zubei's Gaiters. Can also be sold at ordinary shops.

6.77%

Min: 60

Max: 180

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Avadon Breastplate Part
Main ingredient definitely required for a Dwarf to make an Avadon Breastplate. Can also be sold at ordinary shops.

11.68%

Min: 23

Max: 67

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Avadon Gaiters Material
Main ingredient definitely required for a Dwarf to make avadon Plate Gaiters. Can also be sold at ordinary shops.

3.52%

Min: 116

Max: 346

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Kris
Bestows one of the following functions: Evasion, Focus, or Back Blow.

2.61%

1

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Hell Knife
Bestows one of the following functions: Mental Shield, Magic Weakness or Magic Regeneration.

2.61%

1

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Kris Edge
Main ingredient required by a Dwarf to make a Kris. Can also be sold at ordinary shops.

10.23%

Min: 24

Max: 72

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Hell Knife Edge
Main ingredient definitely required for a Dwarf to make Hell Knife. Can also be sold at ordinary shops.

32.73%

Min: 8

Max: 22

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Greater Dye of INT <Int+4 Men-4>
Greater Dye of INT <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

7.79%

Min: 5

Max: 15

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Greater Dye of INT <Int+4 Wit-4>
Greater Dye of INT <Int+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

25.97%

Min: 2

Max: 4

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Greater Dye of MEN <Men+4 Int-4>
Greater Dye of MEN <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

19.47%

Min: 2

Max: 6

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Scroll: Enchant Weapon (Grade B)
When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.

22.59%

1