Name | Chance | Count |
---|---|---|
Mithril BootsNo description for this item | 0.76% | Min: 11 Max: 33 |
Chain BootsNo description for this item | 0.73% | Min: 12 Max: 34 |
Karmian BootsNo description for this item | 0.7% | Min: 12 Max: 36 |
Plated Leather BootsNo description for this item | 0.67% | Min: 13 Max: 37 |
Dwarven Chain BootsNo description for this item | 0.65% | Min: 13 Max: 39 |
Boots of SealNo description for this item | 0.62% | Min: 14 Max: 40 |
Reinforced Mithril GlovesNo description for this item | 0.6% | Min: 14 Max: 42 |
Chain GlovesNo description for this item | 0.58% | Min: 15 Max: 43 |
Karmian GlovesNo description for this item | 16.7% | 1 |
Mithril Boots DesignA key material for Dwarves to make Mithril Boots. This can be sold at shops. | 1.66% | Min: 220 Max: 660 |
Chain Boots PartA key material for Dwarves to make Chain Boots. Can be sold in any shop. | 0.97% | Min: 378 Max: 1134 |
Karmian Boots FabricA key material for Dwarves to make Karmian Boots. Can be sold in any shop. | 14.02% | Min: 26 Max: 78 |
Plate Leather Boot LiningA key material for Dwarves to make Plated Leather Boots. Can be sold in any shop. | 10.41% | Min: 35 Max: 105 |
Dwarven Chain Boots PartA key material for Dwarves to make Dwarven Chain Boots. Can be sold in any shop. | 8.1% | Min: 45 Max: 135 |
Boots of Seal PatternA key material for Dwarves to make Boots of Seal. Can be sold in any shop. | 6.51% | Min: 56 Max: 168 |
Reinforced Mithril Gloves DesignA key material for Dwarves to make Reinforced Mithril Gloves. Can be sold in any shop. | 5.36% | Min: 68 Max: 204 |
Chain Gloves DesignA key material for Dwarves to make Chain Gloves. Can be sold in any shop. | 4.5% | Min: 81 Max: 243 |
Karmian Gloves FabricA key material for Dwarves to make Karmian Gloves. Can be sold in any shop. | 3.84% | Min: 95 Max: 285 |
ChakramBestows either Critical Drain, Critical Poison or Rsk. Haste. | 12.42% | 1 |
Chakram EdgeA key material that Dwarves use to make the Chakram. Can be sold in any shop. | 35.26% | Min: 12 Max: 36 |
Greater Dye of DEX <Dex+2 Con-2>Greater Dye of DEX <Dex+2 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 29.57% | Min: 2 Max: 6 |
Greater Dye of INT <Int+2 Men-2>Greater Dye of INT <Int+2 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 23.65% | Min: 3 Max: 7 |
Greater Dye of INT <Int+2 Wit-2>Greater Dye of INT <Int+2 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 19.71% | Min: 3 Max: 9 |
Scroll: Enchant Armor (Grade C)Increases P. Def. of a C-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. | 11.26% | Min: 21 Max: 63 |