Name | Chance | Count |
---|---|---|
Earring of BindingNo description for this item | 15.91% | 1 |
Ring of AgesNo description for this item | 23.86% | 1 |
Necklace of MermaidNo description for this item | 11.93% | 1 |
Earring of Binding GemstoneA key material that Dwarves use to make an Earring of Binding. Can be sold in any shop. | 6.25% | Min: 81 Max: 243 |
Ring of Ages GemstoneA key material that Dwarves use to make a Ring of Ages. Can be sold in any shop. | 2.84% | Min: 280 Max: 840 |
Necklace of Mermaid TeardropA key material that Dwarves use to make the Necklace of Mermaid. Can be sold in any shop. | 19.17% | Min: 20 Max: 60 |
Grace DaggerBestows one of the following functions: Evasion, Focus, or Back Blow. | 2.45% | 1 |
Dark ScreamerBestows one of the following functions: Evasion, Focus, or Critical Bleed. | 2.45% | 1 |
Grace Dagger EdgeA key material that Dwarves use to make the Grace Dagger. Can be sold in any shop. | 27.62% | Min: 4 Max: 12 |
Dark Screamer EdgeA key material that Dwarves use to make the Dark Screamer. Can be sold in any shop. | 14.73% | Min: 8 Max: 22 |
Greater Dye of STR <Str+3 Con-3>Greater Dye of STR <Str+3 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 29.21% | Min: 1 Max: 3 |
Greater Dye of STR <Str+3 Dex-3>Greater Dye of STR <Str+3 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 19.47% | Min: 2 Max: 4 |
Greater Dye of CON <Con+3 Str-3>Greater Dye of CON <Con+3 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 14.6% | Min: 2 Max: 6 |
Scroll: Enchant Weapon (Grade C)When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 9.56% | Min: 3 Max: 7 |