Name | Chance | Count |
---|---|---|
Sealed Imperial Crusader GauntletsIts seal can be broken with the help of the Blacksmith of Mammon. | 1.57% | 1 |
Sealed Imperial Crusader BootsIts seal can be broken with the help of the Blacksmith of Mammon. | 1.57% | 1 |
Sealed Draconic Leather GlovesIts seal can be broken with the help of the Blacksmith of Mammon. | 1.57% | 1 |
Sealed Draconic Leather BootsIts seal can be broken with the help of the Blacksmith of Mammon. | 1.57% | 1 |
Sealed Major Arcana GlovesIts seal can be broken with the help of the Blacksmith of Mammon. | 1.57% | 1 |
Sealed Major Arcana BootsIts seal can be broken with the help of the Blacksmith of Mammon. | 1.57% | 1 |
Sealed Imperial Crusader Gauntlets DesignMain ingredient required for a Dwarf to make the sealed imperial crusader gauntlet. Can also be sold at ordinary shops. | 22.37% | Min: 8 Max: 24 |
Sealed Imperial Crusader Boots DesignMain ingredient required for a Dwarf to make the Sealed Imperial Crusader Boots. Can also be sold at ordinary shops. | 13.26% | Min: 14 Max: 40 |
Sealed Draconic Leather Gloves FabricMain ingredient required for a Dwarf to make the Sealed Draconic Leather Gloves. Can also be sold at ordinary shops. | 8.95% | Min: 20 Max: 60 |
Sealed Draconic Leather Boots DesignMain ingredient required for a Dwarf to make the Sealed Draconic Leather Boots. Can also be sold at ordinary shops. | 6.51% | Min: 28 Max: 82 |
Sealed Major Arcana Gloves fabricMain ingredient required for a Dwarf to make the Sealed Major Arcana Gloves. Can also be sold at ordinary shops. | 4.97% | Min: 36 Max: 108 |
Sealed Major Arcana Boots DesignMain ingredient required for a Dwarf to make the Sealed Major Arcana Boots. Can also be sold at ordinary shops. | 3.93% | Min: 46 Max: 136 |
Demon SplinterBestows one of the following functions: Focus, Health or Crt. Stun. | 1.06% | 1 |
Demon Splinter BladeMain ingredient required for a Dwarf to make a Demon Splinter. Can also be sold at ordinary shops. | 20% | Min: 12 Max: 36 |
Scroll: Enchant Weapon (Grade S)When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk. of bow weapons increases by 10. The M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 3.91% | 1 |
Scroll: Enchant Armor (Grade S)When enchanted, increases P. Def. of S grade armor or accessory by 1, and from +4, the P. Def increases by 3. It can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. | 39.11% | 1 |
Blessed Scroll: Enchant Weapon (Grade S)Increases the P.Atk of a S grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. | 0.66% | 1 |