Name | Chance | Count |
---|---|---|
Composite BootsNo description for this item | 28.64% | 1 |
Mithril GauntletsNo description for this item | 28.64% | 1 |
Composite Boots PartA key material for Dwarves to make Composite Boots. Can be sold in any shop. | 4.14% | Min: 192 Max: 576 |
Mithril Gauntlets DesignA key material that Dwarves use to make Mithril Gauntlets. Can be sold in any shop. | 15.15% | Min: 53 Max: 157 |
Heathen's BookNo description for this item | 4.91% | 1 |
Heathen's Book PageA key material that Dwarves use to make the Heathen's Book. Can be sold in any shop. | 19.05% | Min: 12 Max: 36 |
Greater Dye of MEN <Men+3 Wit-3>Greater Dye of MEN <Men+3 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class. after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 29.21% | Min: 1 Max: 3 |
Greater Dye of WIT <Wit+3 Int-3>Greater Dye of WIT <Wit+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 19.47% | Min: 2 Max: 4 |
Greater Dye of WIT <Wit+3 Men-3>Greater Dye of WIT <Wit+3 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 14.6% | Min: 2 Max: 6 |
Blessed Scroll: Enchant Armor (Grade C)Increases the P. Def. of C-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0. | 15.02% | 1 |