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Invaders' LeaderAnakazelLv. 48

DEMONIC

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NPC Stats:
P. ATK:1 546
P. DEF:785
ACCURACY:99
CRITICAL:64
ATK. SPEED:253
M. ATK:1 741
M. DEF:850
EVASION:99
SPEED:190
CAST. SPEED:333
STR:60
INT:76
DEX:73
CON:57
MEN:80
WIT:70
NPC Facts:
ID:25 335
Reward EXP:1 586 608
Reward SP:189 699
HP / MP:
494 363/1 537
Behavior:Passive
Agro range:0
Can use SA:No
Speed (Walk / Run):
37/190
Name
Chance
Count
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Full Plate Armor
Full body armor.

4.76%

1

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Full Plate Armor Temper
A key material that Dwarves use to make Full Plate Armor. Can be sold in any shop.

75.02%

Min: 3

Max: 9

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Pa'agrian Axe
Bestows one of the following functions: Mana Up, Magic Weakness, or Magic Chaos.

0.7%

1

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Deadman's Staff
Bestows either Regeneration, Mental Shield or Hold.

0.55%

1

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Ghoul's Staff
Bestows either Rsk. Evasion, Mana Up or Blessed Body.

0.55%

1

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Demon's Staff
Bestows one of the following functions: Magic Poison, Magic Weakness, or Magic Chaos.

0.55%

1

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Yaksa Mace
Bestows one of the following functions: Anger, Health, or Rsk. Focus.

0.55%

1

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Pa'agrian Axe Blade
A key material that Dwarves use to make the Pa'agrian Axe. Can be sold in any shop.

4.42%

Min: 7

Max: 21

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Deadman's Staff Head
A key material that Dwarves use to make the Deadman's Staff. Can be sold in any shop.

15.03%

Min: 2

Max: 6

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Ghoul's Staff Head
A key material that Dwarves use to make the Ghoul's Staff. Can be sold in any shop.

12.02%

Min: 3

Max: 7

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Demon's Staff Head
A key material that Dwarves use to make the Demon's Staff. Can be sold in any shop.

10.02%

Min: 3

Max: 9

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Yaksa Mace Head
A key material for Dwarves to make a Yaksa Mace. Can be sold in any shop.

20.46%

Min: 2

Max: 4

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Greater Dye of STR <Str+3 Con-3>
Greater Dye of STR <Str+3 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

23.01%

Min: 1

Max: 3

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Greater Dye of STR <Str+3 Dex-3>
Greater Dye of STR <Str+3 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

15.34%

Min: 2

Max: 4

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Greater Dye of CON <Con+3 Str-3>
Greater Dye of CON <Con+3 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

11.5%

Min: 2

Max: 6

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Scroll: Enchant Weapon (Grade C)
When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.

37.65%

1