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Raid BossDeath Lord ShaxLv. 75

UNDEAD

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NPC Stats:
P. ATK:19 537
P. DEF:1 570
ACCURACY:131
CRITICAL:64
ATK. SPEED:253
M. ATK:54 743
M. DEF:1 701
EVASION:131
SPEED:210
CAST. SPEED:333
STR:60
INT:76
DEX:73
CON:57
MEN:80
WIT:70
NPC Facts:
ID:25 282
Reward EXP:5 231 148
Reward SP:864 099
HP / MP:
1 891 801/3 347
Behavior:Passive
Agro range:0
Can use SA:No
Speed (Walk / Run):
40/210
Name
Chance
Count
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Sealed Imperial Crusader Gauntlets
Its seal can be broken with the help of the Blacksmith of Mammon.

1.57%

1

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Sealed Imperial Crusader Boots
Its seal can be broken with the help of the Blacksmith of Mammon.

1.57%

1

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Sealed Draconic Leather Gloves
Its seal can be broken with the help of the Blacksmith of Mammon.

1.57%

1

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Sealed Draconic Leather Boots
Its seal can be broken with the help of the Blacksmith of Mammon.

1.57%

1

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Sealed Major Arcana Gloves
Its seal can be broken with the help of the Blacksmith of Mammon.

1.57%

1

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Sealed Major Arcana Boots
Its seal can be broken with the help of the Blacksmith of Mammon.

1.57%

1

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Sealed Imperial Crusader Gauntlets Design
Main ingredient required for a Dwarf to make the sealed imperial crusader gauntlet. Can also be sold at ordinary shops.

22.37%

Min: 8

Max: 24

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Sealed Imperial Crusader Boots Design
Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Boots. Can also be sold at ordinary shops.

13.26%

Min: 14

Max: 40

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Sealed Draconic Leather Gloves Fabric
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Gloves. Can also be sold at ordinary shops.

8.95%

Min: 20

Max: 60

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Sealed Draconic Leather Boots Design
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Boots. Can also be sold at ordinary shops.

6.51%

Min: 28

Max: 82

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Sealed Major Arcana Gloves fabric
Main ingredient required for a Dwarf to make the Sealed Major Arcana Gloves. Can also be sold at ordinary shops.

4.97%

Min: 36

Max: 108

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Sealed Major Arcana Boots Design
Main ingredient required for a Dwarf to make the Sealed Major Arcana Boots. Can also be sold at ordinary shops.

3.93%

Min: 46

Max: 136

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Basalt Battlehammer
Bestows one of the following functions: HP Drain, Health or HP Regeneration.

0.27%

1

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Imperial Staff
Bestows one of the following functions: Empower, MP Regeneration or Magic Hold.

0.27%

1

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Dragon Hunter Axe
Bestows one of the following functions: HP Regeneration, Health or HP Drain.

0.27%

1

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Arcana Mace
Bestows one of the following functions: Acumen, MP Regeneration or Mana Up.

0.27%

1

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Basalt Battlehammer Head
Main ingredient required for a Dwarf to make a Basalt Battlehammer. Can also be sold at ordinary shops.

30%

Min: 2

Max: 6

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Imperial Staff Head
Main ingredient required for a Dwarf to make a Imperial Staff. Can also be sold at ordinary shops.

5.83%

Min: 11

Max: 31

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Dragon Hunter Axe Blade
Main ingredient required for a Dwarf to make a hunter axe. Can also be sold at ordinary shops.

10.38%

Min: 6

Max: 18

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Arcana Mace Head
Main ingredient required for a Dwarf to make the sealed Arcana Mace. Can also be sold at ordinary shops.

24%

Min: 3

Max: 7

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Scroll: Enchant Weapon (Grade S)
When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk. of bow weapons increases by 10. The M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.

3.91%

1

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Scroll: Enchant Armor (Grade S)
When enchanted, increases P. Def. of S grade armor or accessory by 1, and from +4, the P. Def increases by 3. It can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4.

39.11%

1

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Blessed Scroll: Enchant Weapon (Grade S)
Increases the P.Atk of a S grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.

0.66%

1