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Raid BossTimak Orc Chief RangerLv. 44

HUMANOID

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NPC Stats:
P. ATK:1 885
P. DEF:692
ACCURACY:95
CRITICAL:16
ATK. SPEED:253
M. ATK:1 171
M. DEF:749
EVASION:95
SPEED:170
CAST. SPEED:333
STR:60
INT:76
DEX:73
CON:57
MEN:80
WIT:70
NPC Facts:
ID:25 085
Reward EXP:3 196 387
Reward SP:320 242
HP / MP:
371 721/1 296
Behavior:Passive
Agro range:0
Can use SA:No
Speed (Walk / Run):
36/170
Name
Chance
Count
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Earring of Binding
No description for this item

4.59%

Min: 7

Max: 19

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Ring of Ages
No description for this item

8.13%

Min: 6

Max: 16

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Necklace of Mermaid
No description for this item

3.2%

Min: 7

Max: 21

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Earring of Binding Gemstone
A key material that Dwarves use to make an Earring of Binding. Can be sold in any shop.

23.43%

Min: 81

Max: 243

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Ring of Ages Gemstone
A key material that Dwarves use to make a Ring of Ages. Can be sold in any shop.

10.63%

Min: 280

Max: 840

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Necklace of Mermaid Teardrop
A key material that Dwarves use to make the Necklace of Mermaid. Can be sold in any shop.

5.99%

Min: 240

Max: 720

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Greater Dye of STR <Str+3 Con-3>
Greater Dye of STR <Str+3 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

7.3%

Min: 6

Max: 18

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Greater Dye of STR <Str+3 Dex-3>
Greater Dye of STR <Str+3 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

29.2%

Min: 2

Max: 4

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Greater Dye of CON <Con+3 Str-3>
Greater Dye of CON <Con+3 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

21.9%

Min: 2

Max: 6

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Scroll: Enchant Weapon (Grade C)
When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.

14.33%

Min: 3

Max: 7