Name | Chance | Count |
---|---|---|
70% | Min: 5707 Max: 11651 | |
Dragon SlayerBestows one of the following functions: Health, Critical Bleed or Critical Drain. | 0.01% | 1 |
Dragon Slayer EdgeAn essential ingredient needed by a Dwarf to make a Dragon Slayer. It can be sold at a regular store. | 0.2% | 1 |
Sword of MiraclesBestows one of the following functions: Magic Power, Magic Silence or Acumen. | 0.01% | 1 |
Sword of Miracles EdgeAn essential ingredient needed by a Dwarf to make a Sword of Miracles. It can be sold at a regular store. | 0.22% | 1 |
Dark Legion's EdgeBestows one of the following functions: Critical Damage, Health, or Rsk. Focus. | 0.01% | 1 |
Dark Legion's Edge BladeAn essential ingredient needed by a Dwarf to make a Dark Legion's Edge. It can be sold at a regular store. | 0.2% | 1 |
CokesA material used to make Dwarven items. Can be sold in any shop. | 10.18% | 1 |
High Grade SuedeA material used to make Dwarven items. Can be sold in any shop. | 5.09% | 1 |
Durable Metal PlateMaterial used by a Dwarf to make an item. It can be sold at a regular store. | 0.48% | 1 |
ThonsCrystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops. | 0.33% | 1 |
EnriaCrystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops. | 0.27% | 1 |
Scroll: Enchant Weapon (Grade S)When enchanted, the P. Atk. of S grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. The P. Atk. of bow weapons increases by 10. The M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 0.01% | 1 |
Scroll: Enchant Armor (Grade S)When enchanted, increases P. Def. of S grade armor or accessory by 1, and from +4, the P. Def increases by 3. It can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. | 0.03% | 1 |
Ancient Tactical Manual: Symbol of the AssassinAncient Tactical Manual needed to master the Symbol of Assassin. Can be used by an Adventurer, Windrider, and Ghost Sentinel. | 0.09% | 1 |
Ancient Spellbook: Raging WavesAncient Spellbook needed to learn Raging Waves. Used by Mystic Muses. | 0.13% | 1 |
Elixir of Life (S-Grade)Regenerates HP. This item can only be used by a character whose level is 76 or higher. Re-use delay is 5 minutes. | 0.21% | 1 |
Elixir of Mental Strength (S-Grade)Regenerates MP. Can be used by characters above level 76 upon themselves. Re-use delay 5 minutes. | 0.42% | 1 |