|   |   |   | 
|  | 4.01% |  | 
|  | 5.73% |  | 
|  | 4.01% |  | 
|  | 22.99% |  | 
|  | 7.03% |  | 
| Sealed Tallum Helm DesignAn essential ingredient needed by a Dwarf to make a sealed Tallum Helm. It can be sold at a regular store. | 14.78% |  | 
| Blood TornadoBestows one of the following functions: Haste, Focus, or Anger. | 1.71% |  | 
| Blood Tornado EdgeAn essential ingredient needed by a Dwarf to make a Blood Tornado. It can be sold at a regular store. | 67.72% |  | 
| Scroll: Enchant Weapon (Grade A)When enchanted, the P. Atk. of  A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4.  The P. Atk of  sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will increase by 5. The P. Atk. of bow weapons will increase by 8. The M. Atk. of all weapons will increase by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types.  It can be safely enchanted up to +3. | 5.78% |  | 
| Scroll: Enchant Armor (Grade A)Increases the P. Def. of an A-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. | 43.39% |  | 
| Blessed Scroll: Enchant Weapon (Grade A)Increases the P.Atk of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. | 0.7% |  |