| | |
| 5.26% | |
| 5.26% | |
| 5.26% | |
| 5.26% | |
| 4.57% | |
| 2.38% | |
| 17.16% | |
Sealed Tallum Boots LiningAn essential ingredient needed by a Dwarf to make Sealed Tallum Boots. It can be sold at a regular store. | 12.2% | |
Tallum BladeBestows one of the following functions: Critical Poison, Haste or Anger. | 1% | |
Elemental SwordBestows one of the following functions: Magic Power, Magic Paralyze or Empower. | 1% | |
Tallum Blade EdgeAn essential ingredient needed by a Dwarf to make a Tallum Blade. It can be sold at a regular store. | 29.87% | |
Elemental Sword EdgeAn essential ingredient needed by a Dwarf to make an Elemental Sword. It can be sold at a regular store. | 15.93% | |
Blessed Scroll: Enchant Armor (Grade A)Increases the P. Def. of A-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0. | 10.12% | |
Scroll: Enchant Weapon (Grade A)When enchanted, the P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4. The P. Atk of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will increase by 5. The P. Atk. of bow weapons will increase by 8. The M. Atk. of all weapons will increase by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 10.12% | |