| | |
| 2.4% | |
| 4.32% | |
| 21.6% | |
| 8.07% | |
Mithril Ring WireA key material that Dwarves use to make a Mithril Ring. Can be sold in any shop. | 23.09% | |
| 3.03% | |
| 8.72% | |
Light Crossbow ShaftA key material that Dwarves use to make the Light Crossbow. Can be sold in any shop. | 21.44% | |
Greater Dye of MEN <Men+2 Int-2>Greater Dye of MEN <Men+2 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 32.66% | |
Greater Dye of MEN <Men+2 Wit-2>Greater Dye of MEN <Men+2 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 21.77% | |
Greater Dye of WIT <Wit+2 Int-2>Greater Dye of WIT <Wit+2 Int-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 16.33% | |
Scroll: Enchant Weapon (Grade C)When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 7.13% | |