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Thick Fish Bone

ETCITEM

Weight:60
Used as an ingredient for general manufacture or can be exchanged for a Proof of Catching a Fish by a Fishing Guild Member. Can also be sold at ordinary shops.
Unit Facts:
ID:6 916
Default price (adena):450
Shop sell price (adena):225
Name
Grade
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Dye of STR <Str+1 Con-1>
Dye of STR <Str+1 Con-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
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Dye of STR <Str+1 Dex-1>
Dye of STR <Str+1 Dex-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
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Dye of CON <Con+1 Str-1>
Dye of CON <Con+1 Str-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
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Dye of CON <Con+1 Dex-1>
Dye of CON <Con+1 Dex-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
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Dye of DEX <Dex+1 Str-1>
Dye of DEX <Dex+1 Str-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
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Dye of DEX <Dex+1 Con-1>
Dye of DEX <Dex+1 Con-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
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Dye of INT <Int+1 Men-1>
Dye of INT <Int+1 Men-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
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Dye of INT <Int+1 Wit-1>
Dye of INT <Int+1 Wit-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
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Dye of MEN <Men+1 Int-1>
Dye of MEN <Men+1 Int-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
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Dye of MEN <Men+1 Wit-1>
Dye of MEN <Men+1 Wit-1> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.