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Raid BossApepiLv. 30

BEAST

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NPC Stats:
P. ATK:643
P. DEF:422
ACCURACY:81
CRITICAL:64
ATK. SPEED:253
M. ATK:239
M. DEF:458
EVASION:81
SPEED:170
CAST. SPEED:333
STR:60
INT:76
DEX:73
CON:57
MEN:80
WIT:70
NPC Facts:
ID:25 188
Reward EXP:2 308 288
Reward SP:111 484
HP / MP:
255 564/731
Behavior:Passive
Agro range:0
Can use SA:No
Speed (Walk / Run):
100/170
Name
Chance
Count
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Kite Shield
No description for this item

3.79%

Min: 5

Max: 15

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Brigandine Helmet
No description for this item

26.57%

1

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Brigandine Shield
No description for this item

3.45%

Min: 6

Max: 16

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Kite Shield Fragment
A key material that Dwarves use to make a Kite Shield. Can be sold in any shop.

2.45%

Min: 336

Max: 1008

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Brigandine Helmet Design
A key material for Dwarves to make a Brigandine Helmet. Can be sold in any shop.

8.16%

Min: 27

Max: 81

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Brigandine Shield Fragment
A key material for Dwarves to make a Brigandine Shield. Can be sold in any shop.

13.72%

Min: 60

Max: 180

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Morning Star
No description for this item

1.92%

1

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Goat Head Staff
No description for this item

1.92%

1

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Tarbar
No description for this item

1.92%

1

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Skull Breaker
No description for this item

1.92%

1

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Heavy Bone Club
No description for this item

1.92%

1

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Morning Star Head
A key material that Dwarves use to make the Morning Star. Can be sold in any shop.

7.44%

Min: 7

Max: 21

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Goat Head Staff Head
A key material that Dwarves use to make the Goat Head Staff. Can be sold in any shop.

15.85%

Min: 3

Max: 9

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Tarbar Head
A key material that Dwarves use to make the Tarbar. Can be sold in any shop.

4.34%

Min: 12

Max: 36

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Skull Breaker Head
A key material that Dwarves use to make the Skull Breaker. Can be sold in any shop.

2.89%

Min: 18

Max: 54

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Heavy Bone Club Head
A key material that Dwarves use to make the Heavy Bone Club. Can be sold in any shop.

20.84%

Min: 3

Max: 7

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Greater Dye of CON <Con+1 Dex-1>
Greater Dye of CON <Con+1 Dex-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

6.67%

Min: 5

Max: 15

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Greater Dye of DEX <Dex+1 Str-1>
Greater Dye of DEX <Dex+1 Str-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

22.24%

Min: 2

Max: 4

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Greater Dye of DEX <Dex+1 Con-1>
Greater Dye of DEX <Dex+1 Con-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

16.68%

Min: 2

Max: 6

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Blessed Scroll: Enchant Armor (Grade D)
Increases the P. Def. of D-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.

33.36%

1