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Raid BossArchon SuscepterLv. 45

CONSTRUCT

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NPC Stats:
P. ATK:1 086
P. DEF:714
ACCURACY:96
CRITICAL:16
ATK. SPEED:253
M. ATK:375
M. DEF:774
EVASION:96
SPEED:190
CAST. SPEED:333
STR:60
INT:76
DEX:73
CON:57
MEN:80
WIT:70
NPC Facts:
ID:25 395
Reward EXP:2 085 510
Reward SP:229 987
HP / MP:
288 415/1 355
Behavior:Passive
Agro range:0
Can use SA:No
Speed (Walk / Run):
78/190
Name
Chance
Count
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Tower Shield
No description for this item

13.63%

1

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Composite Shield
No description for this item

13.63%

1

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Composite Helmet
No description for this item

9.55%

1

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Shining Circlet
No description for this item

9.55%

1

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Tower Shield Fragment
A key material that Dwarves use to make the Tower Shield. Can be sold in any shop.

7.22%

Min: 60

Max: 180

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Composite Shield Fragment
Main ingredient definitely required for a Dwarf to make Composite Shield. Can also be sold at ordinary shops.

3.75%

Min: 116

Max: 346

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Composite Helmet Design
A key material for Dwarves to make the Composite Helmet. Can be sold in any shop.

1.54%

Min: 192

Max: 576

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Shining Circlet Pattern
A key material that Dwarves use to make the Shining Circlet. Can be sold in any shop.

13.18%

Min: 23

Max: 67

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War Axe
Bestows either Anger, Health or Haste.

0.62%

1

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Nirvana Axe
Bestows one of the following functions: Magic Poison, Magic Power or Magic Weakness.

0.62%

1

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Stick of Eternity
Bestows one of the following functions: Empower, Rsk., Evasion, or Blessed Body.

0.62%

1

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Paradia Staff
Bestows either Regeneration, Mental Shield or Hold.

0.62%

1

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Pa'agrian Hammer
Bestows one of the following functions: Rsk. Evasion, Magic Poison, or Magic Weakness.

0.62%

1

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Sage's Staff
Bestows one of the following functions: Magic Hold, Magic Poison, or Magic Weakness.

0.62%

1

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Club of Nature
Bestows one of the following functions: Magic Mental Shield, Magic Hold or Acumen.

0.62%

1

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Mace of The Underworld
Bestows one of the following functions: Mana Up, Magic Silence or Conversion.

0.62%

1

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War Axe Blade
A key material that Dwarves use to make the War Axe. Can be sold in any shop.

7.76%

Min: 4

Max: 10

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Nirvana Axe Blade
A key material that Dwarves use to make the Nirvana Axe. Can be sold in any shop.

6.79%

Min: 4

Max: 12

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Stick of Eternity Shaft
A key material that Dwarves use to make the Stick of Eternity. Can be sold in any shop.

2.86%

Min: 10

Max: 30

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Paradia Staff Head
A key material that Dwarves use to make the Paradia Staff. Can be sold in any shop.

1.73%

Min: 17

Max: 49

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Pa'agrian Hammer Head
A key material that Dwarves use to make the Pa'agrian Hammer. Can be sold in any shop.

9.18%

Min: 3

Max: 9

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Sage's Staff Head
A key material that Dwarves use to make the Sage's Staff. Can be sold in any shop.

14.29%

Min: 2

Max: 6

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Club of Nature Head
A key material that Dwarves use to make the Club of Nature. Can be sold in any shop.

11.43%

Min: 3

Max: 7

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Mace of The Underworld Head
A key material that Dwarves use to make the Mace of the Underworld. Can be sold in any shop.

6.03%

Min: 5

Max: 13

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Greater Dye of CON <Con+3 Dex-3>
Greater Dye of CON <Con+3 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

14.6%

Min: 2

Max: 6

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Greater Dye of DEX <Dex+3 Str-3>
Greater Dye of DEX <Dex+3 Str-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

11.68%

Min: 3

Max: 7

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Greater Dye of DEX <Dex+3 Con-3>
Greater Dye of DEX <Dex+3 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

9.74%

Min: 3

Max: 9

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Scroll: Enchant Armor (Grade C)
Increases P. Def. of a C-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4.

58.41%

Min: 3

Max: 9