Name | Chance | Count |
---|---|---|
Tower ShieldNo description for this item | 13.11% | 1 |
Composite ShieldNo description for this item | 13.11% | 1 |
Composite HelmetNo description for this item | 9.18% | 1 |
Shining CircletNo description for this item | 9.18% | 1 |
Tower Shield FragmentA key material that Dwarves use to make the Tower Shield. Can be sold in any shop. | 6.94% | Min: 60 Max: 180 |
Composite Shield FragmentMain ingredient definitely required for a Dwarf to make Composite Shield. Can also be sold at ordinary shops. | 3.61% | Min: 116 Max: 346 |
Composite Helmet DesignA key material for Dwarves to make the Composite Helmet. Can be sold in any shop. | 1.48% | Min: 192 Max: 576 |
Shining Circlet PatternA key material that Dwarves use to make the Shining Circlet. Can be sold in any shop. | 12.66% | Min: 23 Max: 67 |
War AxeBestows either Anger, Health or Haste. | 0.59% | 1 |
Nirvana AxeBestows one of the following functions: Magic Poison, Magic Power or Magic Weakness. | 0.59% | 1 |
Stick of EternityBestows one of the following functions: Empower, Rsk., Evasion, or Blessed Body. | 0.59% | 1 |
Paradia StaffBestows either Regeneration, Mental Shield or Hold. | 0.59% | 1 |
Pa'agrian HammerBestows one of the following functions: Rsk. Evasion, Magic Poison, or Magic Weakness. | 0.59% | 1 |
Sage's StaffBestows one of the following functions: Magic Hold, Magic Poison, or Magic Weakness. | 0.59% | 1 |
Club of NatureBestows one of the following functions: Magic Mental Shield, Magic Hold or Acumen. | 0.59% | 1 |
Mace of The UnderworldBestows one of the following functions: Mana Up, Magic Silence or Conversion. | 0.59% | 1 |
War Axe BladeA key material that Dwarves use to make the War Axe. Can be sold in any shop. | 7.46% | Min: 4 Max: 10 |
Nirvana Axe BladeA key material that Dwarves use to make the Nirvana Axe. Can be sold in any shop. | 6.52% | Min: 4 Max: 12 |
Stick of Eternity ShaftA key material that Dwarves use to make the Stick of Eternity. Can be sold in any shop. | 2.75% | Min: 10 Max: 30 |
Paradia Staff HeadA key material that Dwarves use to make the Paradia Staff. Can be sold in any shop. | 18.31% | Min: 2 Max: 4 |
Pa'agrian Hammer HeadA key material that Dwarves use to make the Pa'agrian Hammer. Can be sold in any shop. | 8.83% | Min: 3 Max: 9 |
Sage's Staff HeadA key material that Dwarves use to make the Sage's Staff. Can be sold in any shop. | 13.73% | Min: 2 Max: 6 |
Club of Nature HeadA key material that Dwarves use to make the Club of Nature. Can be sold in any shop. | 10.99% | Min: 3 Max: 7 |
Mace of The Underworld HeadA key material that Dwarves use to make the Mace of the Underworld. Can be sold in any shop. | 5.8% | Min: 5 Max: 13 |
Greater Dye of INT <Int+3 Men-3>Greater Dye of INT <Int+3 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 28.07% | Min: 1 Max: 3 |
Greater Dye of INT <Int+3 Wit-3>Greater Dye of INT <Int+3 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 18.72% | Min: 2 Max: 4 |
Greater Dye of MEN <Men+3 Int-3>Greater Dye of MEN <Men+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 14.04% | Min: 2 Max: 6 |
Blessed Scroll: Enchant Weapon (Grade C)Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. | 1.68% | 1 |