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Raid BossDemon KurikupsLv. 59

DEMONIC

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Locations:Devil's Isle
NPC Stats:
P. ATK:2 692
P. DEF:1 078
ACCURACY:110
CRITICAL:64
ATK. SPEED:253
M. ATK:1 573
M. DEF:1 167
EVASION:110
SPEED:200
CAST. SPEED:333
STR:60
INT:76
DEX:73
CON:57
MEN:80
WIT:70
NPC Facts:
ID:25 182
Reward EXP:2 684 275
Reward SP:381 459
HP / MP:
512 194/2 235
Behavior:Passive
Agro range:0
Can use SA:No
Speed (Walk / Run):
37/200
Name
Chance
Count
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Sealed Dark Crystal Gloves
Its seal can be broken with the help of the Blacksmith of Mammon.

5.26%

1

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Sealed Dark Crystal Boots
Its seal can be broken with the help of the Blacksmith of Mammon.

5.26%

1

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Sealed Tallum Gloves
Its seal can be broken with the help of the Blacksmith of Mammon.

5.26%

1

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Sealed Tallum Boots
Its seal can be broken with the help of the Blacksmith of Mammon.

5.26%

1

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Sealed Dark Crystal Gloves Design
An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Gloves. It can be sold at a regular store.

4.57%

Min: 60

Max: 180

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Sealed Dark Crystal Boots Lining
An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Boots. It can be sold at a regular store.

2.38%

Min: 116

Max: 346

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Sealed Tallum Gloves Design
An essential ingredient needed by a Dwarf to make Sealed Tallum Gloves. It can be sold at a regular store.

17.16%

Min: 16

Max: 48

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Sealed Tallum Boots Lining
An essential ingredient needed by a Dwarf to make Sealed Tallum Boots. It can be sold at a regular store.

12.2%

Min: 23

Max: 67

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Tallum Blade
Bestows one of the following functions: Critical Poison, Haste or Anger.

1%

1

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Elemental Sword
Bestows one of the following functions: Magic Power, Magic Paralyze or Empower.

1%

1

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Tallum Blade Edge
An essential ingredient needed by a Dwarf to make a Tallum Blade. It can be sold at a regular store.

29.87%

Min: 4

Max: 12

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Elemental Sword Edge
An essential ingredient needed by a Dwarf to make an Elemental Sword. It can be sold at a regular store.

15.93%

Min: 8

Max: 22

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Blessed Scroll: Enchant Armor (Grade A)
Increases the P. Def. of A-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0.

10.12%

1

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Scroll: Enchant Weapon (Grade A)
When enchanted, the P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4. The P. Atk of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will increase by 5. The P. Atk. of bow weapons will increase by 8. The M. Atk. of all weapons will increase by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.

10.12%

1