Name | Chance | Count |
---|---|---|
Blue Wolf TunicNo description for this item | 2.1% | 1 |
Tunic of DoomNo description for this item | 2.1% | 1 |
Blue Wolf StockingsNo description for this item | 3.36% | 1 |
Stockings of DoomNo description for this item | 3.36% | 1 |
Blue Wolf Tunic FabricMain ingredient definitely required for a Dwarf to make Blue Wolf Tunic. Can also be sold at ordinary shops. | 10.59% | Min: 16 Max: 48 |
Tunic of Doom PatternMain ingredient definitely required for a Dwarf to make Tunic of Doom. Can also be sold at ordinary shops. | 7.53% | Min: 23 Max: 67 |
Blue Wolf Stockings PatternMain ingredient definitely required for a Dwarf to make Blue Wolf Stockings. Can also be sold at ordinary shops. | 3.81% | Min: 60 Max: 180 |
Stockings of Doom PatternMain ingredient definitely required for a Dwarf to make Stockings of Doom. Can also be sold at ordinary shops. | 21.79% | Min: 11 Max: 31 |
LanceBestows either Anger, Critical Stun or Towering Blow. | 2.32% | 1 |
Lance BladeMain ingredient definitely required for a Dwarf to make a Lance. Can also be sold at ordinary shops. | 21.27% | Min: 12 Max: 36 |
Greater Dye of STR <Str+4 Con-4>Greater Dye of STR <Str+4 Con-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 26.15% | Min: 1 Max: 3 |
Greater Dye of STR <Str+4 Dex-4>Greater Dye of STR <Str+4 Dex-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 17.43% | Min: 2 Max: 4 |
Greater Dye of CON <Con+4 Str-4>Greater Dye of CON <Con+4 Str-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 13.08% | Min: 2 Max: 6 |
Scroll: Enchant Weapon (Grade B)When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 15.17% | 1 |