Name | Chance | Count |
---|---|---|
Moonstone EarringNo description for this item | 25.87% | 1 |
Aquastone RingNo description for this item | 3.53% | Min: 6 Max: 16 |
Aquastone NecklaceNo description for this item | 19.41% | 1 |
Moonstone Earring WireA key material that Dwarves use to make a Moonstone Earring. Can be sold in any shop. | 9.02% | Min: 81 Max: 243 |
Aquastone Ring WireA key material that Dwarves use to make the Aquastone Ring. Can be sold in any shop. | 2.17% | Min: 480 Max: 1440 |
Aquastone Necklace ChainA key material that Dwarves use to make the Aquastone Necklace. Can be sold in any shop. | 4.15% | Min: 140 Max: 420 |
Big HammerBestows either Health, Rsk. Focus or Haste. | 0.99% | 1 |
Battle AxeBestows either Anger, Rsk. Focus or Haste. | 0.99% | 1 |
Silver AxeBestows either Anger, Rsk. Focus or Haste. | 0.99% | 1 |
Skull GraverBestows one of the following functions: Anger, Health, or Rsk. Focus. | 0.99% | 1 |
Heavy Doom HammerBestows either Regeneration, Mental Shield or Hold. | 0.99% | 1 |
Crystal StaffBestows either Rsk. Evasion, Mana Up, or Blessed Body. | 0.99% | 1 |
Stick of FaithBestows one of the following functions: Mana Up, Magic Hold or Mental Shield. | 0.99% | 1 |
Heavy Doom AxeBestows one of the following functions: Magic Poison, Magic Weakness, or Magic Chaos. | 0.99% | 1 |
Big Hammer HeadA key material that Dwarves use to make the Big Hammer. Can be sold in any shop. | 16.77% | Min: 2 Max: 6 |
Battle Axe HeadA key material that Dwarves use to make the Battle Axe. Can be sold in any shop. | 13.42% | Min: 3 Max: 7 |
Silver Axe HeadA key material that Dwarves use to make the Silver Axe. Can be sold in any shop. | 11.18% | Min: 3 Max: 9 |
Skull Graver HeadA key material that Dwarves use to make the Skull Graver. Can be sold in any shop. | 9.58% | Min: 4 Max: 10 |
Heavy Doom Hammer HeadA key material that Dwarves use to make the Heavy Doom Hammer. Can be sold in any shop. | 3.4% | Min: 10 Max: 30 |
Crystal Staff HeadA key material that Dwarves use to make the Crystal Staff. Can be sold in any shop. | 7.82% | Min: 4 Max: 12 |
Stick of Faith ShaftA key material that Dwarves use to make the Stick of Faith. Can be sold in any shop. | 6.95% | Min: 5 Max: 13 |
Heavy Doom Axe BladeA key material that Dwarves use to make the Heavy Doom Axe. Can be sold in any shop. | 2.06% | Min: 17 Max: 49 |
Greater Dye of CON <Con+2 Str-2>Greater Dye of CON <Con+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 37.5% | Min: 1 Max: 3 |
Greater Dye of CON <Con+2 Dex-2>Greater Dye of CON <Con+2 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 25% | Min: 2 Max: 4 |
Greater Dye of DEX <Dex+2 Str-2>Greater Dye of DEX <Dex+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 18.75% | Min: 2 Max: 6 |
Scroll: Enchant Weapon (Grade C)When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 8.18% | Min: 3 Max: 7 |