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Platinum Guardian PrefectLv. 74

ANGEL

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NPC Stats:
P. ATK:1 513
P. DEF:312
ACCURACY:110
CRITICAL:44
ATK. SPEED:253
M. ATK:921
M. DEF:416
EVASION:110
SPEED:174
CAST. SPEED:333
STR:40
INT:21
DEX:30
CON:43
MEN:20
WIT:20
NPC Facts:
ID:21 069
Reward EXP:53 456
Reward SP:5 573
HP / MP:
20 794/1 799
Behavior:Aggressive
Agro range:1 000
Can use SA:Yes
Speed (Walk / Run):
50/174
Name
Chance
Count

70%

Min: 5598

Max: 11411

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Sealed Dark Crystal Boots
Its seal can be broken with the help of the Blacksmith of Mammon.

0.02%

1

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Sealed Dark Crystal Boots Lining
An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Boots. It can be sold at a regular store.

1.4%

1

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Sealed Tallum Boots
Its seal can be broken with the help of the Blacksmith of Mammon.

0.02%

1

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Sealed Tallum Boots Lining
An essential ingredient needed by a Dwarf to make Sealed Tallum Boots. It can be sold at a regular store.

1.4%

1

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Sealed Dark Crystal Gloves
Its seal can be broken with the help of the Blacksmith of Mammon.

0.02%

1

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Sealed Dark Crystal Gloves Design
An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Gloves. It can be sold at a regular store.

1.4%

1

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Sealed Tallum Gloves
Its seal can be broken with the help of the Blacksmith of Mammon.

0.02%

1

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Sealed Tallum Gloves Design
An essential ingredient needed by a Dwarf to make Sealed Tallum Gloves. It can be sold at a regular store.

1.4%

1

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Charcoal
A material used to make Dwarven items. Can be sold in any shop.

19.89%

Min: 1

Max: 3

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Suede
A material used to make Dwarven items. Can be sold in any shop.

26.51%

1

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Adamantite Nugget
A material used to make Dwarven items. Can be sold in any shop.

1.59%

1

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Mold Hardener
Ingredient for making upper garment tools. Can also be sold at ordinary shops.

0.35%

1

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Mold Lubricant
Ingredient for making upper garment tools. Can also be sold at ordinary shops.

0.8%

1

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Greater Dye of INT <Int+4 Men-4>
Greater Dye of INT <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.

0.06%

1

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Recipe: Sealed Majestic Plate Armor (60%)
For Dwarves only. The recipe for the Sealed Majestic Plate Armor. Requires Create Item - Skill Level 8. The success rate is 60%.

0.04%

1

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Scroll: Enchant Weapon (Grade A)
When enchanted, the P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger and spear etc. will increase by 4. The P. Atk of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed will increase by 5. The P. Atk. of bow weapons will increase by 8. The M. Atk. of all weapons will increase by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.

0.01%

1

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Life Stone: level 70
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 and above.

0.37%

1

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Mid-Grade Life Stone: level 70
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 and above.

0.1%

1

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High-Grade Life Stone: level 70
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 and above.

0.01%

1

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Top-Grade Life Stone: level 70
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 and above.

0.01%

1